Stage assets used by src/stage_city.js ("Downtown Night"). All CC0 1.0 (public domain). Quaternius - Downtown City MegaKit [Standard] (CC0, owned copy) source: /mnt/codex_hdd_16tb/GameLab-full/CORSAIR/Purchase/Quaternius/Downtown City MegaKit[Standard].zip used: kit/Building_Large_2, kit/Building_Medium_2_001, kit/Building_Small_1 (+ their textures, 2k PNG -> 1k JPG) licence text: kit/LICENSE_Quaternius.txt ; https://quaternius.com re-import: python3 -I tools/stage/import_kit.py Poly Haven (CC0) https://polyhaven.com - fetched 2026-10-23 via api.polyhaven.com, md5-verified re-fetch: python3 -I tools/stage/fetch_polyhaven.py models (glTF, 1k textures): barrel_stove, covered_car, metal_trash_can, exterior_aircon_unit, modular_chainlink_fence, modular_electricity_poles, modular_fire_escape, rollershutter_door, utility_box_02, security_light, trashbag, wooden_crate_01, cardboard_box_01, old_tyre, concrete_road_barrier_02 textures (2k JPG): asphalt_02 (road), concrete_pavement (sidewalk) HDRI: cobblestone_street_night (2k .hdr) - stage image-based light; suggested scene.environment Procedural (code in src/stage_city.js, no external assets): neon signs, sky + skyline, dumpster, traffic cones, vending machines, street lamps, flame/steam sprites, road paint + puddle mask.